![]() I’d spend battles standing around for a minute waiting for an attack string to tie up just so I could get one jab in. Bosses would routinely take me dozens of attempts as I struggled to learn complex attack animations that seemed to never end. Due to clear encounter designs like that, I was able to beat half of the game’s bosses on my first try, sight unseen. I was able to immediately comprehend that the Old Hero is completely blind and will only target me once I make a scene. Each boss is built around a clearly defined central idea that’s easy to pick up on the first attempt. ![]() However, the remake is a more legible experience that’s easier to take in at a glance. ![]() I hesitate to call Demon’s Souls easy, because even the easiest Souls game is still harder than most titles. Instead, I completed the entire game in 17 hours with barely any struggle beyond the second boss. When I started my playthrough, I figured I’d poke at it until I got frustrated and quit, just as I did with Bloodborne. The action-RPG features five more linear zones to explore and can be completed in under 20 hours. Legible designĬoming off of the 100-plus hour Elden Ring, Demon’s Souls is much easier to swallow by comparison. While I love the latter, Demon’s Souls makes me yearn for a more compact, less esoteric FromSoftware experience. After a four-day binge, I wound up loving Demon’s Souls - so much that it made me more unexpectedly critical of Elden Ring.
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